![]() ![]() >Psychic immune, detect disguise, and All Technologies don't seem to work. Can't figure out if VeteranROF's broken or I'm just not using it right, though. ![]() Haven't tested the paradrop and such considering there are different units in the mod. ![]() >Superweapon options work only on the vanilla superweapons there are no options for the MO-made special powers as far as I've tested. Basically, do something besides move units, I guess. >Spysat and radar (Map Reveal) works *after* training a unit, or building at least 1 structure, or deploying an MCV, or capturing a building, garrisoning a building, destroying a building, or infiltrating a building, etc., etc. War factory and barracks still have a training delay. >Instant build works on buildings, airbase units, and shipyard units. >Power level and power drain glitches sometimes. Regardless, *most* of the vanilla YR options in gameplayer's YR table works. Haven't tested the options from besthsq's table yet, though. There's an old table specifically made for MO I found at an old forum. ![]()
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